Background: Robot-assisted surgery is a growing field. Prior video game experience might give advantage to novice robotic surgeons.Aim: Assessing if prior video gaming experience gives advantage in performing highfidelity virtual reality (VR)-simulated robotic surgery.Methods: In this observational study, 30 medical students and 2 interns (17 females; 15 males) with median age 25 years (range, 24-26 years) were recruited and subsequently divided into groups according to prior gaming experience; gamers (>= 6 video game hours/week) vs nongamers (< 6 video game hours/week). Participants performed VR-simulated urethrovesical anastomosis on RobotiX Mentor, which measured performance parameters. Participants answered a questionnaire for demographics and gaming experience. Groups were compared using Mann-Whitney U and multiple regression.Results: Gamers significantly outperformed nongamers in 3 of 24 performance metrics (p< 0.05), and there was a trend toward better results for 7 of the 21 remaining metrics. Males outperformed females in 5 of 24 metrics (p<0.05) but were overrepresented among gamers.Conclusion: Prior video game experience > 6 hrs/week might give advantage in simulated robotic surgery. We recommend future studies testing this hypothesis to develop simulator programs for certification of robotic surgeons.

A prospective study of the effect of video games on robotic surgery skills using the high-fidelity virtual reality RobotiX simulator / Hvolbek, Andreas Pierre; Nilsson, Philip Mørkeberg; Sanguedolce, Francesco; Lund, Lars. - In: ADVANCES IN MEDICAL EDUCATION AND PRACTICE. - ISSN 1179-7258. - 10:(2019), pp. 627-634. [10.2147/AMEP.S199323]

A prospective study of the effect of video games on robotic surgery skills using the high-fidelity virtual reality RobotiX simulator

Sanguedolce, Francesco;
2019-01-01

Abstract

Background: Robot-assisted surgery is a growing field. Prior video game experience might give advantage to novice robotic surgeons.Aim: Assessing if prior video gaming experience gives advantage in performing highfidelity virtual reality (VR)-simulated robotic surgery.Methods: In this observational study, 30 medical students and 2 interns (17 females; 15 males) with median age 25 years (range, 24-26 years) were recruited and subsequently divided into groups according to prior gaming experience; gamers (>= 6 video game hours/week) vs nongamers (< 6 video game hours/week). Participants performed VR-simulated urethrovesical anastomosis on RobotiX Mentor, which measured performance parameters. Participants answered a questionnaire for demographics and gaming experience. Groups were compared using Mann-Whitney U and multiple regression.Results: Gamers significantly outperformed nongamers in 3 of 24 performance metrics (p< 0.05), and there was a trend toward better results for 7 of the 21 remaining metrics. Males outperformed females in 5 of 24 metrics (p<0.05) but were overrepresented among gamers.Conclusion: Prior video game experience > 6 hrs/week might give advantage in simulated robotic surgery. We recommend future studies testing this hypothesis to develop simulator programs for certification of robotic surgeons.
2019
A prospective study of the effect of video games on robotic surgery skills using the high-fidelity virtual reality RobotiX simulator / Hvolbek, Andreas Pierre; Nilsson, Philip Mørkeberg; Sanguedolce, Francesco; Lund, Lars. - In: ADVANCES IN MEDICAL EDUCATION AND PRACTICE. - ISSN 1179-7258. - 10:(2019), pp. 627-634. [10.2147/AMEP.S199323]
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11388/303608
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 17
  • ???jsp.display-item.citation.isi??? 15
social impact