The knowledge of the visual strategies adopted while walking in cognitively engaging environments is extremely valuable. Analyzing gaze when a treadmill and a virtual reality environment are used as motor rehabilitation tools is therefore critical. Being completely unobtrusive, remote eye-trackers are the most appropriate way to measure the point of gaze. Still, the point of gaze measurements are affected by experimental conditions such as head range of motion and visual stimuli. This study assesses the usability limits and measurement reliability of a remote eye-tracker during treadmill walking while visual stimuli are projected. During treadmill walking, the head remained within the remote eye-tracker workspace. Generally, the quality of the point of gaze measurements declined as the distance from the remote eye-tracker increased and data loss occurred for large gaze angles. The stimulus location (a dot-target) did not influence the point of gaze accuracy, precision, and trackability during both standing and walking. Similar results were obtained when the dot-target was replaced by a static or moving 2D target and "region of interest" analysis was applied. These findings foster the feasibility of the use of a remote eye-tracker for the analysis of gaze during treadmill walking in virtual reality environments.

Use of a remote eye-tracker for the analysis of gaze during treadmill walking and visual stimuli exposition / Serchi, V.; Peruzzi, A.; Cereatti, A.; Della Croce, U.. - In: BIOMED RESEARCH INTERNATIONAL. - ISSN 2314-6133. - 2016:(2016), pp. 1-6. [10.1155/2016/2696723]

Use of a remote eye-tracker for the analysis of gaze during treadmill walking and visual stimuli exposition

SERCHI, Valeria;PERUZZI, Agnese;CEREATTI, Andrea;DELLA CROCE, Ugo
2016

Abstract

The knowledge of the visual strategies adopted while walking in cognitively engaging environments is extremely valuable. Analyzing gaze when a treadmill and a virtual reality environment are used as motor rehabilitation tools is therefore critical. Being completely unobtrusive, remote eye-trackers are the most appropriate way to measure the point of gaze. Still, the point of gaze measurements are affected by experimental conditions such as head range of motion and visual stimuli. This study assesses the usability limits and measurement reliability of a remote eye-tracker during treadmill walking while visual stimuli are projected. During treadmill walking, the head remained within the remote eye-tracker workspace. Generally, the quality of the point of gaze measurements declined as the distance from the remote eye-tracker increased and data loss occurred for large gaze angles. The stimulus location (a dot-target) did not influence the point of gaze accuracy, precision, and trackability during both standing and walking. Similar results were obtained when the dot-target was replaced by a static or moving 2D target and "region of interest" analysis was applied. These findings foster the feasibility of the use of a remote eye-tracker for the analysis of gaze during treadmill walking in virtual reality environments.
Use of a remote eye-tracker for the analysis of gaze during treadmill walking and visual stimuli exposition / Serchi, V.; Peruzzi, A.; Cereatti, A.; Della Croce, U.. - In: BIOMED RESEARCH INTERNATIONAL. - ISSN 2314-6133. - 2016:(2016), pp. 1-6. [10.1155/2016/2696723]
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Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/11388/163261
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