Eat the cabbage, kill the wolf. When a game becomes a useful tool for the simulation of communication, information and decision making processes / Rizzi, Paola. - 1:(2016), pp. 25-33. [10.1007/978-981-10-0575-6_3]

Eat the cabbage, kill the wolf. When a game becomes a useful tool for the simulation of communication, information and decision making processes

RIZZI, Paola
2016-01-01

2016
978-981-10-0574-9
Eat the cabbage, kill the wolf. When a game becomes a useful tool for the simulation of communication, information and decision making processes / Rizzi, Paola. - 1:(2016), pp. 25-33. [10.1007/978-981-10-0575-6_3]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11388/68612
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