The aim of the article is to emphasise some aspects of gaming simulation in the specific context of urban planning. Since designing, planning, and managing a city refers to time, space, and people who must communicate, some reflections regarding alternative times and places a gaming simulation creates are confronted with linguistic analysis of language as well as metalanguage of the game itself.

BETWEEN NO PLACE AND NO TIME / Rizzi, Paola. - 1:(2014), pp. 59-65.

BETWEEN NO PLACE AND NO TIME

RIZZI, Paola
2014

Abstract

The aim of the article is to emphasise some aspects of gaming simulation in the specific context of urban planning. Since designing, planning, and managing a city refers to time, space, and people who must communicate, some reflections regarding alternative times and places a gaming simulation creates are confronted with linguistic analysis of language as well as metalanguage of the game itself.
978-3-7639-5425-4
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Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/11388/67746
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