the paper review the state of art of gaming simulation design in particular for urban planning. a new point of view according with new paradigma of NICT

the use of software focused on the analysis and simulation of complex systems to plan and create Gaming Simulations / Rizzi, Paola. - 1:(2004). ( 35Th ISAGA conference MUNICH settembre 2004).

the use of software focused on the analysis and simulation of complex systems to plan and create Gaming Simulations

RIZZI, Paola
2004-01-01

Abstract

the paper review the state of art of gaming simulation design in particular for urban planning. a new point of view according with new paradigma of NICT
2004
Inglese
EBERLE T, KRIZ W C, PUSCHERT M, GLÖTZNER F
bridging the gap: trasforming knoledge into action trough gaming and simulation
Su invito
35Th ISAGA conference
1
3-00-013989-3
SAGSAGA
MUNICH
No
settembre 2004
MUNICH
Internazionale
urban gamingsimulation; software; complex systems
the use of software focused on the analysis and simulation of complex systems to plan and create Gaming Simulations / Rizzi, Paola. - 1:(2004). ( 35Th ISAGA conference MUNICH settembre 2004).
4 Contributo in Atti di Convegno (Proceeding)::4.1 Contributo in Atti di convegno
Rizzi, Paola
273
1
none
info:eu-repo/semantics/conferenceObject
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11388/66316
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