the paper review the state of art of gaming simulation design in particular for urban planning. a new point of view according with new paradigma of NICT

the use of software focused on the analysis and simulation of complex systems to plan and create Gaming Simulations / Rizzi, Paola. - 1:(2004). (Intervento presentato al convegno 35Th ISAGA conference tenutosi a MUNICH nel settembre 2004).

the use of software focused on the analysis and simulation of complex systems to plan and create Gaming Simulations

RIZZI, Paola
2004-01-01

Abstract

the paper review the state of art of gaming simulation design in particular for urban planning. a new point of view according with new paradigma of NICT
2004
3-00-013989-3
the use of software focused on the analysis and simulation of complex systems to plan and create Gaming Simulations / Rizzi, Paola. - 1:(2004). (Intervento presentato al convegno 35Th ISAGA conference tenutosi a MUNICH nel settembre 2004).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11388/66316
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