Lately, Virtual or Mixed reality (VR/MR) tools simulating altered gravity conditions have improved both in terms of realism and efficacy, therefore playing a role in reducing the costs and technical difficulties characterizing the reproduction of altered gravity environments. The evaluation of human performance in altered gravity conditions may also take advantage of the use of VR/MR tools. We developed a serious game aiming at providing some elements for the assessment of motor learning processes in altered gravity conditions. The serious game requires the player to throw a virtual ball toward a virtual target while exposed to a MR environment featuring various gravity conditions (Mars, Moon and Earth gravity). The accuracy of the ball's trajectory reproduced in the MR environment is a crucial factor for a successful use of the game. In this paper, the accuracy of the virtual ball's trajectory as reconstructed in the MR environment is validated against the trajectory measured under Earth gravity conditions by a motion capture system used as a gold standard. Results obtained from four subjects performing five non-consecutive throws showed, on average, errors of -0.003 s in the identification of the instant of ball's release, 6.5○and 0.18 m/s of difference in the inclination and magnitude of the velocity vector of the ball at release, respectively, and -0.11 m of error in the (theoretical) landing distance. As, on average, the error on landing distance falls within the diameter of the virtual target, the trajectory reconstruction can be considered suitable for the serious game's objectives.
Performing a Throw in Mixed Reality: A Validation Study / Porco, Ilaria G.; Rizza, Martina F.; Pica, Andrada; G. Solinas, Sergio M.; Picerno, Pietro; Croce, Ugo Della. - (2024), pp. 1-4. (Intervento presentato al convegno 2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024 tenutosi a Politecnico di Torino, ita nel 2024) [10.1109/gem61861.2024.10585705].
Performing a Throw in Mixed Reality: A Validation Study
Porco, Ilaria G.;Rizza, Martina F.;Pica, Andrada;Picerno, Pietro;Croce, Ugo Della
2024-01-01
Abstract
Lately, Virtual or Mixed reality (VR/MR) tools simulating altered gravity conditions have improved both in terms of realism and efficacy, therefore playing a role in reducing the costs and technical difficulties characterizing the reproduction of altered gravity environments. The evaluation of human performance in altered gravity conditions may also take advantage of the use of VR/MR tools. We developed a serious game aiming at providing some elements for the assessment of motor learning processes in altered gravity conditions. The serious game requires the player to throw a virtual ball toward a virtual target while exposed to a MR environment featuring various gravity conditions (Mars, Moon and Earth gravity). The accuracy of the ball's trajectory reproduced in the MR environment is a crucial factor for a successful use of the game. In this paper, the accuracy of the virtual ball's trajectory as reconstructed in the MR environment is validated against the trajectory measured under Earth gravity conditions by a motion capture system used as a gold standard. Results obtained from four subjects performing five non-consecutive throws showed, on average, errors of -0.003 s in the identification of the instant of ball's release, 6.5○and 0.18 m/s of difference in the inclination and magnitude of the velocity vector of the ball at release, respectively, and -0.11 m of error in the (theoretical) landing distance. As, on average, the error on landing distance falls within the diameter of the virtual target, the trajectory reconstruction can be considered suitable for the serious game's objectives.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.