Decision-making for post-crisis recovery of urban environments may much benefit from participatory processes enlarged to the impacted communities, as these decisions will target their wellbeing and future resilience. Modern technology certainly helps in the creation of focus groups and in facilitating the exchange of ideas among them, but other aspects such as people engagement, quality of the collected ideas, and support to their negotiation, need to be taken into account when planning an effective decision making process. We propose to use gaming simulation as a means to engage citizens in the post-crisis recovery decision process, and a model-based approach to support the representation of decision proposals, their comparison and collaborative definition of final decisions. We present our experience of a gaming simulation, named R-EAGLE-S (L'Aquila Rises Simulation), about recovery decision proposals for L'Aquila city in Italy, after a severe earthquake in 2009.

De Nicola, A., Giovinazzi, S., Guarascio, M., Rizzi, P., & Villani, M. L. Gamified decision making for a participatory post-crisis recovery: A model based process / De Nicola, A.; Giovinazzi, S.; Guarascio, M.; Rizzi, P.; Villani, M. L.. - (2020), pp. 1937-1943. (Intervento presentato al convegno 30th European safety and reliability conference—ESREL tenutosi a venezia nel 1-5 nov. 2020).

De Nicola, A., Giovinazzi, S., Guarascio, M., Rizzi, P., & Villani, M. L. Gamified decision making for a participatory post-crisis recovery: A model based process.

Rizzi P.
Methodology
;
2020-01-01

Abstract

Decision-making for post-crisis recovery of urban environments may much benefit from participatory processes enlarged to the impacted communities, as these decisions will target their wellbeing and future resilience. Modern technology certainly helps in the creation of focus groups and in facilitating the exchange of ideas among them, but other aspects such as people engagement, quality of the collected ideas, and support to their negotiation, need to be taken into account when planning an effective decision making process. We propose to use gaming simulation as a means to engage citizens in the post-crisis recovery decision process, and a model-based approach to support the representation of decision proposals, their comparison and collaborative definition of final decisions. We present our experience of a gaming simulation, named R-EAGLE-S (L'Aquila Rises Simulation), about recovery decision proposals for L'Aquila city in Italy, after a severe earthquake in 2009.
2020
978-981-14-8593-0
De Nicola, A., Giovinazzi, S., Guarascio, M., Rizzi, P., & Villani, M. L. Gamified decision making for a participatory post-crisis recovery: A model based process / De Nicola, A.; Giovinazzi, S.; Guarascio, M.; Rizzi, P.; Villani, M. L.. - (2020), pp. 1937-1943. (Intervento presentato al convegno 30th European safety and reliability conference—ESREL tenutosi a venezia nel 1-5 nov. 2020).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11388/279199
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