The purpose of this study was to clarify the construction of a gaming simulation model based on information scenarios obtained from questionnaire surveys in L’Aquila. A second objective was to discover the kinds of quality of life (QOL) factors affected by disaster information mismatch (DIM) when using a gaming simulation model based on information scenarios. This study conducted an experiment on the variation of QOL factors by DIM using a questionnaire survey for seven students. It is clarified that, if DIM occurred, then the victim’s QOL decreased compared to the situation with no DIM in each disaster phase. The results of this study indicate that the construction of disaster information sharing systems based on residents’ needs should be harmonized with public specialized information.

A Study on the Effect of ‘Information Mismatch’ Simulation on Victims’ Quality of Life and Sense of Place in the Post-disaster Period / Shimizu, Hiroaki; Tomeno, Ryoya; Crosta, Quirino; Merucuri, Micaela; Ono, Satoru; Kanegae, Hidehiko; Rizzi, Paola. - vol 18:(2019), pp. 257-266. [10.1007/978-981-13-8039-6]

A Study on the Effect of ‘Information Mismatch’ Simulation on Victims’ Quality of Life and Sense of Place in the Post-disaster Period

Paola Rizzi
Supervision
2019-01-01

Abstract

The purpose of this study was to clarify the construction of a gaming simulation model based on information scenarios obtained from questionnaire surveys in L’Aquila. A second objective was to discover the kinds of quality of life (QOL) factors affected by disaster information mismatch (DIM) when using a gaming simulation model based on information scenarios. This study conducted an experiment on the variation of QOL factors by DIM using a questionnaire survey for seven students. It is clarified that, if DIM occurred, then the victim’s QOL decreased compared to the situation with no DIM in each disaster phase. The results of this study indicate that the construction of disaster information sharing systems based on residents’ needs should be harmonized with public specialized information.
2019
Inglese
Hiroaki Shimizu; Ryoya Tomeno; Quirino Crosta; Micaela Merucuri; Satoru Ono; Hidehiko Kanegae; Paola Rizzi
vol 18
Ryoju Hamada; Songsri Soranastaporn; Hidehiko Kanegae; Pongchai Dumrongrojwatthana; Settachai Chaisanit; Paola Rizzi; Vinod Dumblekar
Neo-Simulation and Gaming Toward Active Learning
257
266
10
978-981-13-8038-9
978-981-13-8039-6
https://link.springer.com/book/10.1007/978-981-13-8039-6#about
Springer, Singapore
Singapore
SINGAPORE
Esperti anonimi
Quality of life, Disaster information mismatch, Sense of place, Simulation
Internazionale
info:eu-repo/semantics/bookPart
Shimizu, Hiroaki; Tomeno, Ryoya; Crosta, Quirino; Merucuri, Micaela; Ono, Satoru; Kanegae, Hidehiko; Rizzi, Paola
2 Contributo in Volume::2.1 Contributo in volume (Capitolo o Saggio)
7
268
A Study on the Effect of ‘Information Mismatch’ Simulation on Victims’ Quality of Life and Sense of Place in the Post-disaster Period / Shimizu, Hiroaki; Tomeno, Ryoya; Crosta, Quirino; Merucuri, Micaela; Ono, Satoru; Kanegae, Hidehiko; Rizzi, Paola. - vol 18:(2019), pp. 257-266. [10.1007/978-981-13-8039-6]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11388/231676
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